To create a balanced and fair game, we are constantly tweaking elements in the game. We have been listening to the community about the characters and spells in Dynasty Duels, and you guys had a lot to say about that! So, we put everybody’s feedback on one big pile, mixed it with data, playtested it and threw it into the giant simulation model that was built within the Gamebasics HQ. And now we have: A new balance!
Our first approach to make the game more balanced is not a total game changer. We changed the stats of nine units and one spell. Check the changes below!

Updated stats
- Summoning Set
Health: 400 -> 350
Spawntime: 8 -> 12 Seconds
Damage: 80 -> 45 Hitpoints
Range: 15 -> 13 - Baba
Health: 200 -> 150 - Barry
Damage 150 -> 200 Hitpoints - Captain Octavius
Range: 15 -> 13 - Moussa
Health: 500 -> 800 - Aurelius
Health: 700 -> 760 - Lucius
Health: 150 -> 165 - Mumbling mummy
Health: 35 -> 55
Damage: 20 -> 15 - Scarab
Health: 35 -> 55 - Cannonball
Damage spell: 290 -> 273
We value your input on these changes, so don’t forget to drop a note in one of the feedback channels. Have fun playing!